A lightweight SDK that broadcasts player gestures (jumps, hand gestures, body leans) straight into game code via standard event listeners. Build your game naturally and publish to Arab world audiences.
using Fath.Play.SDK; using UnityEngine; public class PlayerController : MonoBehaviour { void OnEnable() { // Zero CV setup required; SDK dispatches ready motion events MotionAPI.On(Gesture.HandUp, Jump); MotionAPI.On(Gesture.HandRight, MoveRight); MotionAPI.On(Gesture.HandLeft, MoveLeft); } void Jump() => body.AddForce(Vector2.up * 8.5f, ForceMode2D.Impulse); void OnLevelComplete(int score) { AchievementAPI.Unlock("FAST_REFLEXES"); FathAnalytics.TrackScore(score); } }
The SDK handles joint tracking and computer vision on-device. Your work is purely game mechanics.
No proprietary engines or unusual frameworks; code with your standard Unity and C# workflow.
Fair, transparent revenue share on every sale, with full intellectual property remaining yours.
Direct reach to thousands of families and schools seeking active, meaningful educational Arabic content.
Standardized APIs for motion tracking, accounts, and achievements.
A technical 48-hour sprint designed for indie developers and university students to prototype fresh Arabic motion games, with winning entries published at commercial launch.